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HotMic interactive livestream platform

Case Study

HotMic

We worked with HotMic to create a platform that helps companies build interactive, creator-led livestream and social experiences directly inside their own apps.

In the details

The highlights

Mobile app and brand for a creator streaming SDK powering 100,000+ videos globally

Clients include Manchester City FC, Bleacher Report, and WBD Sports

Average user watch time of 50–60 minutes per session

App built in Swift with a backend admin dashboard

HotMic brand imagery
HotMic
A phone screen shows comments on a Hot Mic live stream

The problem

Livestreaming is everywhere, but most platforms force creators and brands into someone else’s ecosystem. HotMic had a different idea: a white-label SDK that lets companies embed creator-led livestream experiences directly inside their own apps, on their own brand, with their own audience data.

The product was already proving itself. Manchester City FC, Bleacher Report, and WBD Sports were using it to run watch parties and live social events. Average session length was 50 to 60 minutes, well above industry norms for live content. What HotMic needed was a consumer app that demonstrated the full capability of the platform, plus the brand and marketing presence to go along with it.

The mobile app

During live streams, users can engage with questions and comments

HQ designed and iterated on the HotMic mobile app across multiple rounds. The app is the platform’s flagship demo: watch parties, live shopping, e-sports coverage, and radio, all in one place. Users can comment in real time, respond to polls, ask questions during streams, and discover new creators without leaving the experience.

A laptop screen shows part of the Hot Mic marketing site explaining how creators can drive your app's social experience

The app is built in Swift and backed by an admin dashboard that gives content teams full control over what’s live, what’s scheduled, and how streams are managed. The SDK powering it has driven over 100,000 videos globally across HotMic’s client deployments.

Brand and website

Two laptops display shots from the Hot Mic marketing site in the brand's bold orange and white color scheme

We designed HotMic’s visual identity from the ground up, logo, color system, typography, and brand guidelines. The brand needed to feel energetic and modern without competing with the video content it surrounds. The bold orange system hits that mark.

The marketing site was built on Webflow with a CMS, so the HotMic team can publish new case studies, client logos, and feature updates without a developer.

In the Hot Mic app, users can search YouTube, see what games are live now and what hosts are streaming, and listen to radio

Phone screens playing Chillhop Radio in the Hot Mic app

Keeping everyone on the same second

A watch party only works if everybody is watching the same moment, so a good share of the app is sync machinery. There is a sync adjustment a viewer can nudge, a timeout for when a sync fails, automatic re-syncing when a player stalls, and a panel that tells you when you are back in step with the room. Live state moves between clients over PubNub.

The player rotates sideways to fill the screen, and text respects whatever size somebody has set in their phone’s accessibility settings.

Seven years on

The app is still in the App Store and still being updated. Version 5.0.2 shipped in August 2026, seven years after the first release in September 2019. It holds a 4.6 average from 162 ratings.

Frequently asked questions

HQ designed and iterated on the HotMic mobile app built in Swift, created the full visual brand identity including logo, color system, typography, and brand guidelines, and built the marketing website on Webflow with a CMS for the HotMic team to manage independently. HotMic is a white-label SDK that lets companies embed creator-led livestream experiences directly inside their own apps. The consumer app HQ designed serves as the platform's flagship demonstration: watch parties, live shopping, e-sports coverage, and radio, all in one experience. Users can comment in real time, respond to polls, ask questions during streams, and discover new creators. The app is backed by an admin dashboard giving content teams full control over what is live, what is scheduled, and how streams are managed. HotMic's SDK clients include Manchester City FC, Bleacher Report, and WBD Sports. The SDK has powered more than 100,000 videos globally, with an average user watch time of 50 to 60 minutes per session.

HotMic's SDK clients include Manchester City FC, Bleacher Report, and WBD Sports. These are organizations running large-scale live events and sports broadcasts where interactive streaming is central to the audience experience. Manchester City FC uses the SDK to run watch parties and live social events for a global fanbase. Bleacher Report and WBD Sports bring the interactive streaming experience to sports media audiences who expect real-time engagement alongside live content. The SDK HotMic provides lets each of these organizations embed creator-led livestream experiences inside their own apps under their own brand, rather than redirecting audiences to a third-party platform. The SDK has powered more than 100,000 videos globally across all client deployments. Average user watch time on the platform runs 50 to 60 minutes per session, well above industry norms for live content. HQ built the consumer app in Swift and the backend admin dashboard that the HotMic team uses to manage the platform.

HotMic drives an average user watch time of 50 to 60 minutes per session, well above industry norms for live content. That number reflects the effectiveness of combining interactive features with a curated live experience. Users can comment in real time, respond to polls, ask questions during streams, and discover new creators without leaving the session. The HotMic app built by HQ combines watch parties, live shopping, e-sports coverage, and radio in one experience, which means users who come for one content type encounter others and stay longer. The SDK that powers the platform has driven more than 100,000 videos globally across clients including Manchester City FC, Bleacher Report, and WBD Sports. These are audiences accustomed to high-quality broadcast production, and the engagement numbers suggest the interactive layer adds meaningful value on top of the content itself. HQ designed and iterated on the consumer app in Swift and built the brand identity and Webflow marketing site that supports the platform's business development.

Elizabeth Waite

“The way you've handled this is such a testament to why HQ is so damn good.”

Elizabeth Waite

CMO, Collegewise

Randall Bennett

“This team is insanely reliable.”

Randall Bennett

Facebook

Hayden Hill

“These are my favorite vendors.”

Hayden Hill

CMO, Christensen Institute

Austen Allred

“As a way to get to a phenomenal product, hiring this team is the best way to go. Overall we're 1000% pleased.”

Austen Allred

CEO, GauntletAI

Shobin Uralil

“There's no doubt in my mind that we picked the right partner in HQ to help us with this.”

Shobin Uralil

CMO, Lively

Jeff Allen

“If I'm not your happiest customer, I'm willing to fight whoever thinks they are for that title.”

Jeff Allen

CEO, BlueCar

Jerome Paul

“We feel like HQ has been our secret weapon.”

Jerome Paul

CEO, Spiff (acq. by Salesforce)

Let's build together

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